Characters Gameplay Reflection Story Works In Progress Writing

Nia’s choices

I need to go back and change some of Nia’s dialogue.  It was originally my intention to make her more of a “blank-slate” character whose primary purpose is to serve as the player’s avatar.  As I’ve been writing, she has developed more of her own personality, so now I need to make sure all the dialogue options are consistent.

I think it’s better to narrow down the choices to things that are “in-character” for her, rather than try to guess what the player would want to do or say.  Honestly, it’s more fun to write this way, and I think it will be more fun to play too.  I’m looking forward to seeing how this story turns out!



For the next few months I’ll be focusing on writing.  Now that I have the right tool for the job, I should be able to get the story done relatively quickly.  In the meantime, I have a slight backlog of character designs that don’t have their character written yet.  So, you can still look forward to a few character design posts as I get those done.

It’s amazing what a difference it makes to have free & low-cost software like Ywriter, Inkscape, GIMP and RPG Maker.  I would never even have dreamed of doing a project like this otherwise.

Reflection Writing

Getting organized

One of the big struggles for me in working on this project has been organization.  While RPG Maker is a great tool for RPG development, Nia’s Journey has some particular challenges that have made writing within the RPG Maker editor difficult.  On a basic level it’s pretty straightforward to add dialogue, but since I’m planning to include a lot of branching in the story, it can be difficult to keep track of what has or has not happened in previous scenes.

I just recently learned about a great writing tool called Ywriter that I hope will make it much easier to write more consistently without having to stop so often to try to remember everything that may or may not have happened in the past that would be relevant to each scene.

Although Ywriter is designed primarily for writing novels, not games, the ability to organize the story by scenes, chapters, and sections fits perfectly with what I need to write more effectively for this project.  In Ywriter, I can quickly see who was in a prior scene, what items were relevant, where it took place, as well as a summary of what happened.  It even allows me to import images such as character portraits.

Going forward, I’d like to try focusing more on writing outside of RPG Maker, so that I can import the dialogue and script characters’ behavior with a clear understanding of how the scene should play out.  Hopefully this approach will allow me to work more efficiently on this aspect of the project.